
These can be triggered in a manner that is either: There is a start to a sortable list of abilities.Īdditionally there are a number of "Talents" specific to each hero (and which are mostly though not necessarily unique to each hero like their Abilities), visible in-game in the "Awaken" tab, which can be gained upon Awakening a hero to a higher rank. Passive - the hero chooses for you when & where.Active - you choose when it happens, and where.Heroes have 4 "Abilities", each of which is unique to the hero, and some of which can be upgraded (read more in Heroes_overview#Overview.2C_explanations_of_terms.2C_and_tips). Notice: now there is a MUCH more detailed and in-depth version of the above in Types of damage. please help the wiki by adding this if you feel up to it? ToDo: change to "Types of effects" to take into account more than just damage. Percentage: a very special category - depends on the enemy's HP, and cannot be blocked, mitigated by armor, or dodged.Flat: remains the same regardless of hero level or rank - though usually improves instead with upgrading abilities.Stat-based: improves along with hero level or awakening rank.There are also different categories of damage: Attacks can have all three components at once, though most focus on just one or a mixture of two.

both of the former can be blocked with the respective armor for that type.
